Tony Hawk's Project 8 (2006) Environment Art

 I prototyped the Capitol building, refined the geometry of the entire area after the design pass, then textured until completion. I also created all the periphery in the background.

I prototyped the Capitol building, refined the geometry of the entire area after the design pass, then textured until completion. I also created all the periphery in the background.

The building itself became quite a challenge after going through a thorough design pass. It had to have many rounded transitions where corners should be in order for the player to be able to grind around the building for game play purposes.

The building itself became quite a challenge after going through a thorough design pass. It had to have many rounded transitions where corners should be in order for the player to be able to grind around the building for game play purposes.

I thought it would be really cool to be able to go through the giant capitol building that was the center of the game.  I convinced the team it could work, kept it at a lower poly count, and reused a lot of the same textures from the exterior.

I thought it would be really cool to be able to go through the giant capitol building that was the center of the game. I convinced the team it could work, kept it at a lower poly count, and reused a lot of the same textures from the exterior.

This is a shot of the back entrance to the Capitol building with the observation deck that looks out to the water. Here you can see how the game has many elements created by a designer in order for good game play that have to end up being grounded.

This is a shot of the back entrance to the Capitol building with the observation deck that looks out to the water. Here you can see how the game has many elements created by a designer in order for good game play that have to end up being grounded.

The other side of the observation deck entrance. Flower vegetation was only placed, not created by me.

The other side of the observation deck entrance. Flower vegetation was only placed, not created by me.

This screen is the path leading from the road to the Capitol building. Again, I did not create the trees or flowers, but did do everything else including the piles of leaves.

This screen is the path leading from the road to the Capitol building. Again, I did not create the trees or flowers, but did do everything else including the piles of leaves.

Another entrance to the Capitol. The real Capitol building had entrances that were almost identical, so I tried to make all the entrances unique instead so the player could orientate themselves if they were paying attention.

Another entrance to the Capitol. The real Capitol building had entrances that were almost identical, so I tried to make all the entrances unique instead so the player could orientate themselves if they were paying attention.

This is a press screenshot from Gamespot.com with the Mike Vallely character. By this shot you can see how close the camera usually gets to the environments compared to the other screenshots that are wider to show the entire scope.

This is a press screenshot from Gamespot.com with the Mike Vallely character. By this shot you can see how close the camera usually gets to the environments compared to the other screenshots that are wider to show the entire scope.

This corner shows some of the detail that I really enjoy doing. Using a combination of different shaders and different passes, the rock wall blends from having a slight mold, to plain rock, to dirt base, to main dirt with variance, to dirt onto sidewalk.

This corner shows some of the detail that I really enjoy doing. Using a combination of different shaders and different passes, the rock wall blends from having a slight mold, to plain rock, to dirt base, to main dirt with variance, to dirt onto sidewalk.