Destiny 2: Warmind DLC (2018)

Xol Arena
While leading the prop team, I also helped out with creating the final boss battle area. This was a complex environment with lots of destructibles, but it was a fun collaborating closely with design, fx, and animation to make it all work.

Working closely with designer Josh Weekes, I also did the initial block out geometry pass for the beginning of level when you land on Mars all the way through the ice caves to the other side of the mountain.