Metal Gear Solid: Twin Snakes (2004) Cyborg Ninja Boss Fight Environment

Textured and lit entire Cyborg Ninja Boss battle room. Modeled and textured the computer banks that had over 30 different interactive components with 3 different damaged states each (undamaged, damaged, destroyed).

In the 'after' image you can see the 11 additional room damage decals I created for the Cyborg Ninja 'freak-out' cinematic when he damages the room with his sword.

Nintendo provided the Mario and Yoshi models to sit on the console. Shooting Mario gave you a 1UP!