Eternal Darkness (2002) Environments, Concept Art, and Vehicles

This is in the old tower of the cathedral level where there is a boss fight, but this shot shows the room during the World War I time period where it is being used to house dead soldiers and supplies. I designed, modeled, textured, and lit this room.

This is in the old tower of the cathedral level where there is a boss fight, but this shot shows the room during the World War I time period where it is being used to house dead soldiers and supplies. I designed, modeled, textured, and lit this room.

This is a shot of the choir change room in the Cathedral level which I designed, modeled, textured, and lit.  With most of the rooms in Eternal Darkness, two or three variations were made of each room to reflect the different time periods required.

This is a shot of the choir change room in the Cathedral level which I designed, modeled, textured, and lit. With most of the rooms in Eternal Darkness, two or three variations were made of each room to reflect the different time periods required.

This is a shot of the waiting room in the Cathedral level which I designed, modeled, textured, and lit.  Unfortunately I only have a few renders of some of the rooms I did which don't reflect the amount of work that was put in to each unique version.

This is a shot of the waiting room in the Cathedral level which I designed, modeled, textured, and lit. Unfortunately I only have a few renders of some of the rooms I did which don't reflect the amount of work that was put in to each unique version.

This is a shot of the stairwell hall room in the Cathedral level which I designed, modeled, textured, and lit.

This is a shot of the stairwell hall room in the Cathedral level which I designed, modeled, textured, and lit.

This is another shot of the stairwell hall room in the Cathedral level.

This is another shot of the stairwell hall room in the Cathedral level.

Designed, modeled, textured, and lit the main four mural rooms in the Cambodia temple level.  Made custom murals for each room done in a Khmer style to match the time period. These environments were actually sited in an IGN article about the game.

Designed, modeled, textured, and lit the main four mural rooms in the Cambodia temple level. Made custom murals for each room done in a Khmer style to match the time period. These environments were actually sited in an IGN article about the game.

This concept piece was used as the blueprint for one of the 3 main endings of Eternal Darkness. The image shows what might happen to the planet if the Chattur'gha god took over the world.  It was drawn in pencil and digitally painted in Photoshop.

This concept piece was used as the blueprint for one of the 3 main endings of Eternal Darkness. The image shows what might happen to the planet if the Chattur'gha god took over the world. It was drawn in pencil and digitally painted in Photoshop.

This is concept piece done for a potential ending of Eternal Darkness. It depicts a zombie apocalypse after the Ulyaoth god takes over the world.  It was drawn in pencil, roughly rendered in marker, then digitally touched up in Photoshop.

This is concept piece done for a potential ending of Eternal Darkness. It depicts a zombie apocalypse after the Ulyaoth god takes over the world. It was drawn in pencil, roughly rendered in marker, then digitally touched up in Photoshop.

Modeled and textured this Chinook helicopter. It appears in the Kuwait oil fires cinematic near the end of Eternal Darkness. It was a mid-poly model for pre-rendered cinematic use only, so the poly count w400as 12.

Modeled and textured this Chinook helicopter. It appears in the Kuwait oil fires cinematic near the end of Eternal Darkness. It was a mid-poly model for pre-rendered cinematic use only, so the poly count w400as 12.

Modeled, textured and lit this MC-130 cargo plane and its rear interior for a cinematic in Eternal Darkness. It was a mid-poly model for pre-rendered cinematic use only, so the poly count of the exterior plane mode was 18300.

Modeled, textured and lit this MC-130 cargo plane and its rear interior for a cinematic in Eternal Darkness. It was a mid-poly model for pre-rendered cinematic use only, so the poly count of the exterior plane mode was 18300.

Modeled, textured and lit this rear interior of the MC-130 cargo plane for a cinematic in Eternal Darkness. It was a mid-poly model for a pre-rendered cinematic.

Modeled, textured and lit this rear interior of the MC-130 cargo plane for a cinematic in Eternal Darkness. It was a mid-poly model for a pre-rendered cinematic.